Build Analysis

Shorekeeper Team Buff vs No Support: The ATK / CRIT Multiplier 2026

Shorekeeper's Liberation heals the team and her Outro + buffs raise the whole team's ATK and CRIT Rate, effectively multiplying every carry's damage. For hypercarry units like Jinhsi and Camellya, this roughly equals a large, team-wide damage boost and lets them act more often via Concerto. Without any support, the same carry simply deals un-buffed damage and is less safe.

With Shorekeeper (Support) vs No Support

With Shorekeeper (Support)

Team: Carry + Shorekeeper + flex

Shorekeeper builds Concerto, uses her Liberation to heal, then Outros with the ATK / CRIT buff; the carry swaps in and deals buffed, safer damage.

Pros:

Cons:

Rotation: Shorekeeper Concerto -> Liberation heal -> Outro buff -> carry buffed turn

No Support

Team: Carry + two damage units

The carry acts on its normal cadence with no buff — fewer, un-buffed turns per cycle and no healing safety net.

Pros:

Cons:

Rotation: Generic carry rotation, no buff

Verdict

For hypercarry teams, Shorekeeper's team ATK / CRIT buff almost always beats a third DPS. The multiplier is the foundation of Wuthering Waves' best teams, just like action-advance supports in other games.